- Avatars - You'll now start with a default randomized avatar that you can then change. This will be helpful to distinguish users through out the platform.
- Data Schemas & Client Databases - Now you can create a data schema definition to be used with client databases, from your own scenes, tracking your own data, in your own database or in your ProVizXR database. The possibilities are endless.
- New Widgets
- Event Pass Widget - Now you can emit an event and receive it in an entirely new area of the flow graph!
- Not Widget - Inverse a boolean value
- Raycast Widget - From the mouse position, determine what widget the mouse is hovering over.
- Json Data Widget - Store json data via data schema for structured json data
- Transform Widget - Apply 3D transforms directly to physics objects
- Custom Widgets in the Web - Now using the ProVizXR Web Module Framework, you can create your own custom widgets by providing a javascript module and custom css.
- List widget now has a pop, remove, and add services
- Bool widget now as an apply service
- Video widget now has a fullscreen service
- Video widget now has a fullscreen-dom service (for playing outside the 3d context)
- Counter widget now has a reset service
- Physics widgets now have a kinematic property
- Global tag added for models that are accessible globally
- Issue with very large Matterport imports fixed
- Streamlined homepage design for resources and account management
- And many, many more
- API now reduces the request for models with a /small route which will no longer return all material parameters and utilize the glb directly
- Global Settings added to organizations
- Avatar support
- Scene Tagging for filtering
- Builder Mode (beta) - An in progress look at builder mode, no supported in the Magic Leap 2! An all new scene hierarchy panel, audio recording, and a whole bunch of usability improvements.