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Release 22.12.01 Notes

· 2 min read
  • Avatars - You'll now start with a default randomized avatar that you can then change. This will be helpful to distinguish users through out the platform.
  • Data Schemas & Client Databases - Now you can create a data schema definition to be used with client databases, from your own scenes, tracking your own data, in your own database or in your ProVizXR database. The possibilities are endless.
  • New Widgets
  • Event Pass Widget - Now you can emit an event and receive it in an entirely new area of the flow graph!
  • Not Widget - Inverse a boolean value
  • Raycast Widget - From the mouse position, determine what widget the mouse is hovering over.
  • Json Data Widget - Store json data via data schema for structured json data
  • Transform Widget - Apply 3D transforms directly to physics objects
  • Custom Widgets in the Web - Now using the ProVizXR Web Module Framework, you can create your own custom widgets by providing a javascript module and custom css.
  • List widget now has a pop, remove, and add services
  • Bool widget now as an apply service
  • Video widget now has a fullscreen service
  • Video widget now has a fullscreen-dom service (for playing outside the 3d context)
  • Counter widget now has a reset service
  • Physics widgets now have a kinematic property
  • Global tag added for models that are accessible globally
  • Issue with very large Matterport imports fixed
  • Streamlined homepage design for resources and account management
  • And many, many more

API

  • API now reduces the request for models with a /small route which will no longer return all material parameters and utilize the glb directly
  • Global Settings added to organizations
  • Avatar support
  • Scene Tagging for filtering

Native

  • Builder Mode (beta) - An in progress look at builder mode, no supported in the Magic Leap 2! An all new scene hierarchy panel, audio recording, and a whole bunch of usability improvements.